﻿using System.Net;
using Game;
using System.Collections.Generic;
using System;

namespace Game.Lib
{
    public class Simulator
    {
        /// <summary>
        /// Data about this simulator's server
        /// </summary>
        public ServerStats ServerData;
        
        /// <summary>
        /// Data about this simulator's performance
        /// </summary>
        public SimulatorStats SimData;
        
        /// <summary>
        /// Owner of this simulator
        /// </summary>
        public UUID Owner;
        
        /// <summary>
        /// NUmber of regions on this simulator, negative numbers represent multi-CPU regions
        /// </summary>
        public int CPURatio;
        
        /// <summary>
        /// List of all regions loaded onto this simulator
        /// </summary>
        public List<Region> Regions;
    }
    
    public struct SimulatorStats
    {
        
    }
}
